A strange dread seized the traveler as he realized that somewhere, on the other side of the digital realm, a someone was in control of his fate. A paradox of reality and virtuality, the traveler felt trapped - as if the player could sense his ideas and his fear. What could the traveler do to escape this impossible situation?
In a distant, digital realm, a young gamer hovered over the controls of the simulation in which a space-faring wanderer traversed. Suddenly, the gamer noted the traveler's gaze directed straight at the screen, and panic raced through the player as he wondered how he could possibly be discovered.
He begins to panic, looking for a way to make sure that the traveler is k...