Ways of knowing...
Ways of seeing…
I can trace the origin of *Pre-Process* back to a Saturday afternoon in 2003 when I was sketching—first on paper, and then with code. I began by drawing circles, then connecting their center points, and then placing the circles in motion as coded animation. At that time, I was focused on *ideas* and not *images*—specifically, on dynamic systems and the ways a set of elements relate to each other within an imagined environment. I was working through questions about how to experience these systems and what might be an ideal (or interesting) way to engage with them.
The ideas and code from this session later became the core of much of my subsequent work: in...