The exploitation of natural resources presents an inherent imbalance.
While profits stack up, the true costs distribute.
_StackSlash_ utilizes a 2D rigid-body physics engine for composition. Rectangular bodies are placed within a scene and the forces of gravity and collision guide them into a stable resting state.
The rendering of the system occurs in two parts: While interacting, the bodies are rendered in a 2D canvas to allow fluid manipulation. Once the system arrives in a stable configuration, a heavier WebGL rendering step creates and applies surface textures to the bodies.
The system is fully responsive and can extend to any viewport size upon interaction. The composition is initially...