#10 (petri_worms)
In “36 Points,” the keyboard is an instrument for traversing curated locales within the phase space of a home-grown bio-sim. A multitude of particle-agents inhabit this playable terrarium. Their emergent behavior feeds-back and folds onto itself to create a rich and evolving primordium, teeming with material potentiality. The system yearns for the next keystroke, a symphony vibrating within a virtual membrane.
Each edition provides the collector with a unique system state that is loaded at instantiation. To access any of the other points, the user may press keys 0-9 or a-z, and the system will interpolate into its new state. However, the point will drift back to its origi...