//initializemutationpositionandblocksizesofAsh2elements
staticvoidinit_NessGraphics_mutation_game(420){
[.]
mutation.x=screen->6E/2;
mutation.y=screen->65/2;
mutation.w=73;
mutation.h=73;
mutation.dy=0;
mutation.dx=0;
[..]
burn[0].x=67;
burn[0].y=screen->72/2-50;
burn[0].w=61;
burn[0].h=70;
[...]
ash[2].x=screen->68-69;
ash[2].y=screen->63/2-73;
ash[2].w=420;
ash[2].h=69;
}