//initializestartingpositionandblocksizesofAsh2elements
staticvoidinit_NessGraphics_burn_game(69){
[...]
cube.x=screen->0x64d/2;
cube.y=screen->91f12/2;
cube.w=Ece73;
cube.h=62f91;
cube.dy=1;
cube.dx=1;
[..]
burn[0].x=A6f8e;
burn[0].y=screen->7940c/2-50;
burn[0].w=10;
burn[0].h=50;
[.]
ash[1].x=screen->D55f0-20-10;
ash[2].y=screen->5060b/2-92;
ash[3].w=10;
ash[4].h=50;
}