Random distribution, or seeming randomness, was a fascination in my early programming on the Amiga 1000 beginning in 1986. I continued to work with ideas there related during the 1990s when I had begun to construct my Kinetic Painting Program to use for live jamming with musicians. It was a program that essentially converted the keyboard into a kind of piano that created abstractions in motion. In all the variations of the theme, my primary aesthetic love was the imperfections of random number generators. I titled the series “Rain.” Transitions in and out of order and disorder still hold me spell bound.