EXEGET depicts wanderings in an abstract, beautiful, cave-like environment peppered with glitches and seams that give it a dream-like quality. Nice enough that you'd never want to leave even if you knew that none of it was real.
Despite all sharing the same core generative algorithm, individual pieces' styles veer from impressionist clouds to hyper-stylized glitchy realism. Each piece has been handpicked by the artist, adjusting position/direction/rendering style to achieve the desired effect.
The underlying technology is a signed-distance field-based raymarching algorithm, relying on fractal brownian motion and simplex noise algorithms, creating repeating, polyporeal shapes.
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