For a long time I was looking for a better/easier way to create growing fractals. I had the opportunity to work with Houdini Digital Asset on my method. It was a long way for me to create this procedural method, but the result was promising,
SideFX shared this guy, who was the result of RnDs, in their "Houdini World Building Reel" and my name was next to big names like Sidefx, UBISOFT and GameLoft for the first time.
The tool itself is now known as GrowInfinite and is used in big VFX houses like ScanlineVFX.
The moment this Fern was born was game-changing for me! My approach of looking at every shape in nature as a set of simple mathematical formulas finally started to work!