Part of a series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. This one was a first person high altitude parkour game.
I'm interested in the visceral attraction and addictiveness of game technology. Also the metaphysics of virtual worlds.
The image starts as a screengrab. I ‘atomise’ it, filtering the image down to various coloured dots. I extrude the dots into a 3rd dimension using a light distribution mesh. Then layer multiple extrusions over each other. The original game shot is used as background and the ‘atoms’ in the foreground. Finally I run it all through an AI, giving a painterly warp to details.
Dimensions: 4000 × 6000